//David "DJ" Jackson
//Powerup Shift Extra Tile
//Player gets to move another tile

#pragma once
#include "PowerUp.h"

class Controller;
class Tile;
class Game;
class Text;

class PUShiftExtraTile : public PowerUp
{
public:
	PUShiftExtraTile();
	~PUShiftExtraTile();
	int Execute(Input*,Player*, Text*);
};